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Character Artist

Hiring at

DECA Games

How to apply

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Overview

UTC 1 to 1

Available anywhere

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🇵🇸 This job hires Palestinians through our partner Techtative

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Salary

Not disclosed

Deadline

1970-01-01

January 1, 1970

Not specified

No Deadline

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Company Description

Job Description

As a Character Artist, you'll play a pivotal role in bringing life to our MMO game world by designing and creating visually stunning and compelling characters. Collaborating closely with the art and design teams, you'll contribute to the creation of diverse, high-quality character assets that align with the game's vision and narrative.

Responsibilities

  • Conceptualize, design, and model high-quality, visually appealing characters optimized for real-time rendering within the game engine.
  • Create detailed character models, textures, and shaders that showcase a wide range of personalities, races, classes, and factions.
  • Collaborate with concept artists, animators, and designers to ensure seamless integration of characters into the game environment.
  • Maintain consistency and adhere to the established art style, ensuring that character designs align with the overall artistic direction.
  • Optimize character assets for performance without compromising visual fidelity, considering various platforms and technical constraints.
  • Actively participate in feedback sessions, iterate on designs, and contribute creative ideas to enhance character aesthetics and storytelling.
  • Creatively model from rudimentary or unfinished concepts, showing an understanding of the goals of the design, to final, production-ready models.
  • Collaborate with technical artists and engineers to optimize assets for in-game performance while maintaining artistic integrity.
  • Maintain comprehensive documentation and asset libraries for character assets and pipelines.

Requirements

  • Proven experience as a Character Artist in the gaming industry or related field, preferably with experience in MMO or RPG game development.
  • Ability to take 2D concept art to completion.
  • Proficiency in industry-standard software such as Maya, ZBrush, Substance Painter, or equivalent tools for character creation and texturing.
  • Strong understanding of anatomy, form, shape language, and color theory to create visually compelling and believable characters.
  • Knowledge of game development pipelines and the ability to work with various game engines, experience with in-house engines is a plus.
  • Strong teamwork and communication skills, with the ability to collaborate effectively with cross-functional teams.
  • Ability to provide feedback to outsourcers.
  • Portfolio demonstrating a diverse range of high-quality character models, textures, and shaders, showcasing both artistic and technical skills.
  • A good understanding of MMO games, storytelling, and world-building.

Benefits

  • Remote first company culture.
  • Flexible work hours to support a personal work-life balance.
  • Weekly remote Embodiment@Work breathing and workout exercises.
  • Online language classes: English, German, French, Spanish etc.
  • Working in a multicultural environment with people from over 30 different countries.
  • Flat hierarchies with an open-door policy.

This is a remote position. You can work from anywhere in the world in the CET timezone (9 am – 6 pm CET).

How to apply

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