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Web designer

Hiring at

RocketBrush Studio

How to apply

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Overview

UTC -12 to 14

Available anywhere

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🇵🇸 This job hires Palestinians through our partner Techtative

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Salary

USD 1200 - 2k/mo

Deadline

1970-01-01

January 1, 1970

Not specified

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Company Description

Job Description

RocketBrush Studio (Cyprus) is seeking a Web designer with a wide range of skills to fulfill the studio's needs, including updating our website's design, creating landing pages, designing graphic corporate materials, and portfolio cases.

Requirements

  • Three years of experience in web design and graphic design;
  • A portfolio showcasing a sufficient number of works in these fields and demonstrating a keen eye;
  • Proficiency in a raster and a vector editor of your choice;
  • Knowledge of HTML and CSS (Junior+);
  • Positive attitude towards feedback and iterative work;
  • Stable internet connection and availability during working hours.

    What you'll be doing

    RocketBrush Studio is a company that creates art and animation for game developers worldwide and is primarily composed of gaming development specialists. That's why we're in need of a professional designer's help in all aspects of our visual communication: updating our website, creating landing pages, designing corporate materials, portfolio case studies, social media posts, and more. As for the website, the work will be done in Webflow, so basic HTML and CSS skills will be required. We can provide training for working within the editor itself.

    Conditions

  • Fully remote and comfortable work;
  • Payment in US dollars: $1200 – $2000 per month;
  • Full-time or Part-time (to be discussed);
  • Official contract with an foreign company (Cyprus);
  • Paid leaves and sick days for Full-time positions;
  • Opportunity to lead the future design department within the company.

    Benefits

  • Flexible and remote work schedule. We don't have a fixed workday, and our communication is asynchronous.
  • Culture of kindness. We do not punish for mistakes, and support each other. Personal preferences are taken into account when assigning tasks.
  • Training. The studio regularly hosts educational, creative events and mini-challenges for artists. A personal training plan is created for each specialist.
  • Communication. We meditate together, play games, watch movies, and endorse each other's ideas.
  • English courses. Anyone can attend English language courses for free within the studio.
  • Corporate benefits. We have bonuses, help with purchasing equipment and payment for professional courses.
  • Exciting projects. We work on games played by hundreds of thousands of people, and the tasks are always varied. Among our partners are Supercell, Paradox Interactive, Playrix, and NCSoft.

How to apply

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